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Early consensus seems to be that the “pace of play” rule changes introduced this year have been both effective at reducing length and minimally invasive to the game itself. After the first week of the season, games were finishing eight minutes quicker than in the same period last year. Since then, there doesn’t seem to have been a lot of interest in the topic. Major League Baseball announced its contentment with the results to such a degree that the fines for batter’s box rule violators were never implemented. As of May 19th, nine-inning games are nine minutes shorter than they were last year. That’s a pretty noticeable difference!

But is the goal supposed to be shorter games in and of themselves, or faster play? Are we getting shorter games the way the rules were designed to achieve that goal? Shorter times might be related to either one of the rule changes imposed this year—no stepping out of the batter’s box, and shorter between-inning breaks—but the implications for future discussion on the issue might be closely tied to which rule(s) are responsible.

Commissioner Rob Manfred has struck a cautious, laissez-faire tone in nudging baseball games back under the three-hour line. He said explicitly in spring training that the rule changes were not designed to alter in-game activity: “I’m not as concerned with that as I am about the flow of the game. Taking out unnecessary breaks in the action is really what our focus is going forward.” It would be especially prudent, in light of that vision, to check where the time gains are coming from.

It might not be feasible to narrow down exactly what is causing shorter game times this year, but there are a few ways we can try to point to, broadly, whether in-game activity has been significantly responsible. The first of these is the time between pitches in an at-bat, which can be measured by using the timestamps of each individual pitch as recorded by PITCHf/x.

Below is a table comparing the time between pitches within at-bats under a few conditions.

Overall

Starters

Relievers

Runner on first

Runner on second

6th+ pitch in AB

2010

20.1

19.6

21.3

24.2

24.9

23.9

2011

20.2

19.5

21.6

24.5

25.2

23.8

2012

20.9

20.1

22.3

25.3

26.0

24.6

2013

21.0

20.3

22.3

25.4

26.1

24.7

2014

21.0

20.3

22.3

24.9

25.5

24.3

2015

21.6

21.0

22.5

25.6

26.0

25.5

Time between pitches is actually up across the board this year. The exact increase varies depending on the circumstance, but it shows up everywhere. In fact, the average time between pitches is up about 7 percent overall just since the 2011 season. That 1.4-second gap between 2011 and 2015, times 300 pitches per game, adds seven minutes to each game. It’s possible that the tempo of pitcher activity was one of the reasons for the interest in speeding up games, but it sure does not seem to have been affected by the mandate for hitters to stay in the batter’s box between pitches. For whatever reason, the trend of having more time between pitches is continuing. The batter’s box rule doesn’t seem to be the reason for the shorter game durations this year.

Maybe there are other in-game factors, such as the frequency of events that add game time, that could explain the drop in game times. Fewer plate appearances per inning (presumably as a result of fewer hits and walks per inning) or fewer pitches per plate appearance would also cut down the game’s length.

PA/IP

P/PA

2010

4.28

3.83

2011

4.26

3.82

2012

4.25

3.83

2013

4.24

3.84

2014

4.22

3.83

2015

4.22

3.80

Contrary to the general trend of longer games until this year, plate appearances per inning has slowly decreased and then flattened out this year. (This corresponds, as one would expect, to fewer baserunners per inning, as the league-wide WHIP trend confirms.) It’s interesting that the pitches per plate appearance is down this year after staying in a very narrow band since 2010. Might this be a major source of game savings? Probably not. The difference in pitches per plate appearance multiplied by the time per pitch on average multiplied by plate appearances per game results in a savings of … 54 seconds per game. The league-wide drop in pitches per plate appearance might itself become an interesting topic, but it seems to be only a minor contributor to the drop in game time.

In-game activity—at least as I’ve been able to measure it—seems to be only marginally responsible for the quicker pace of games this year. The data above doesn’t prove, but does strongly suggest, that the biggest reason for the speed-up is the shortened break between innings. In fact, it’s not altogether clear that the batter’s box rule has had much of an impact, as the actual time between pitches has gone up this year even after the rule change. Staying true to Commissioner Manfred’s intent to quicken games without interfering with game-play itself, perhaps MLB will decide that the batter’s box rule is not needed at all, and that the game can be played exactly as it was in previous years—except for the between-inning breaks—and still get fans home a few minutes earlier each night.

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mhmosher
6/04
What about the expanded strike zone - that Hardball Times wrote about last week - as a major factor?
LlarryA
6/04
Possible, but I would think it would show up in greater changes to PA/IP and P/PA, especially as the hitters react. If they feel the need to swing more and earlier, P/PA should drop noticeably. If it leads to more strikeouts, PA/IP goes down, and if more balls are put in play, it may go up. (I suppose those two effects could cancel, but P/PA would still likely change)
flyingdutchman
6/04
Apologies in advance if this is somewhat off topic, but I like to bring it up whenever possible:

Why are batteries allowed to call time out in order to hold a conference on the mound in the middle of an at-bat? It's boring, it ultimately makes little sense, it happens more and more, and yet no one talks about it. I know it doesn't contribute much to the length of games, but it's 45 seconds that I'd love to be spared during every game.

If you didn't prepare well enough and are not able to communicate using signs, well, tough.
SixToolPlayer
6/04
Probably the most annoying thing is when there's a runner on second, so the catcher is using coded signs. That takes much longer, especially if the pitcher shakes off a pitch. The batter then either calls time or the catcher comes out to the mound if the delay continues. Very frustrating.
chiefs1
6/04
How about keeping managers in the dugout on challenges? Last season they would slowly walk out to give time to have the guys upstairs check the replay.
SixToolPlayer
6/04
That's a fair point. Probably has helped.
newsense
6/04
Are you comparing 2015 to prior full seasons or just through the first two months?
SixToolPlayer
6/04
Full seasons.
markpadden
6/04
Nice article. That's a disturbing trend to see time between pitches rise by 7-8% in just five years. Shortening time between innings is just a short-term band-aid for a problem that looks like it will just continue to get worse.
eas9898
6/05
Could it be the clock that starts when an inning ends? Saw this at a Marlins game this year. Pitchers are supposed to be ready to throw their first pitch of the next inning when the clock ends.
Tom9418
6/07
Does time between pitches count the last pitch / first pitch between hitters? I know there was a lot of talk about walk-up music and such. That could be a large component of the savings.
Tom9418
6/07
I have felt for a while that these rules shouldn't be enforced during the game. Pitchers and teams should be fined when a pitcher's average time between pitches is long. This leads to long=term behavior change and solves all of the issues of trying to enforce stuff on each pitch.