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Part two of Ian's epic adventure game.

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It is the culmination of decades of baseball culture and nerd culture racing toward each other at high speed.

Welcome to the Monster Manual MLB Expansion Pack! This book contains more than 100 new monsters from the Major League Baseball Multiverse. We’re confident these new creations will make your campaigns more realistic and more exciting than ever.

Stephen Strasburg

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If ballplayers could be rated like super-heroes, so much would be clearer.

When I was a kid, imagination was far less regimented than it is today. The funny thing is, we asked for that regimentation, and those that sold imagination answered. What they gave us, we could use in baseball now.

The regimentation to which I refer took place in the world of comic-book continuity. Beginning when I was young, very young, in preschool and first grade, my fellow children and I, inspired in part by an afternoon block of programming on WPIX in New York that included, in succession, the 1950s Superman and Lone Ranger TV shows followed by the 1960s Batman show, and Saturday morning shows including The Super Friends and Shazam!, would playact the parts of heroes and villains, and when we finally caught up to each other after much chasing in circles, we would not fight but rather argue over who should win. Apparently mine was an unusually dialectical crowd of post-toddlers.

This ritual lasted until approximately April, 1977, after which Star Wars came out and colonized our minds. The arguments were pushed aside in favor of the Force, forever unsolved. Who is stronger, Superman or Captain Marvel? The Golden-Age Flash or the Silver-Age Flash? The Thing or the Hulk?

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