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March 12, 2013 Painting the BlackReality ShowMLB The Show 13's tagline boasts that the game is, "So real it's unreal." How real is it? So real Aaron Hill holds his hands at helmet-level; so real Luke Scott resembles a Civil War re-enactor; so real Nike's swoosh receives prominent placement on players' undershirts (for realism's sake, of course); and so real that, at its best, it blurs the line between playing and watching a game. Part of The Show's charm is capturing nuance. While replicating every player's stance and delivery is an impossible task, The Show does get many right. Anthony Rizzo holds his bat at his belly and wiggles it around while Fernando Rodney shows a minimal leg lift before delivering the ball. There's an added layer of realism involved as pitchers pronate their arms and batters roll their wrists during swings; necessary actions in real life yet ignorable within the friendly confines of a game. Replay functions have been in sports video games for years now to varying degrees of use. The Show gives you reason to examine the finer details—from pitch grips to crow hops—because the level of care is evident. The dedication to realism goes beyond cosmetics. MLB.com provided the developers with real-world spray charts. The result is a gameplay experience that sees extreme pull hitters treated with virtual shifts. You're still not managing against Joe Maddon here, but it's one of those things that's easy to see and easier to overlook. Then there's the franchise mode. The addition of a top-50 prospect icon is a nice touch, though the real upgrades are in the form of revamped postseason and scouting experiences. Thanks to new sounds and sights the postseason feels like the postseason. Scouting has undertaken a different feel as well. You get to hire, fire, and assign scouts based on different criteria. Every team has a list of the upcoming drafts' blue chippers available to them, but reports
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Does it let you:
A. pinch hit with pitchers
B. use a pitcher as a position player
C. use a position player as a pitcher
D. move a pitcher from the mound to a position
If this is finally a game that allows full flexibility in accordance with MLB rules, you will have sold me on this enterprise, sir.
Fairly confident mlb the show 12 (last year) allowed all these.
For sure it allowed A and B, all you had to do for B, was pinch hit for the pitcher, then it told you that you had a position player on the mound when it came time to pitch and you hit cancel and it put the guy on the mound with a FB and nothing else.
And A I remember making Sean Doolittle as a reliever and giving him some non-zero hit capabilities against righties and using him as a pinch hitter.
Yep, this is correct. You can pitch with a position player, or insert a pitcher as a pinch runner/hitter, but I don't believe you can insert a pitcher as a fielder (or move them from the mound to the field).